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Adventurer


2019
Game






The game is designed for children ages 4-8. It combines programmed learning with story plots, using story tasks to guide children to understand basic physical expression, orientation, spatial concepts, logic, and programming concepts. It also develops children's empathy, emotional expression, and life education.
18 tasks introduce children to the most basic programming concept: Sequence and repeat the practice of Experimenting and iterating skills.
The basic rules of the game are that the player has to piece together the program blocks to guide the robot on the screen to reach the specified goal.

Role in the project: Software programmer








Blocks type:

Actual playing:


Animation tool
I write an animation switching tool to control robots. This tool is designed to quickly import a large number of character animations. There are 22 animations in the game . Each animation needs to have nodes connected to other animations. Using Unity's built-in animator to set the animation toggle would result in very complex node connections. This tool simplifies the animation process by eliminating the need for node connections for animation switching.
Map editor tool (Custom Map)
In order to speed up the production of game maps, I created a map editor tool for designer. The map editing tool can set the initial map settings such as character picture, character location, item types, item locations, status trigger grid, function box types, etc.





other projects:
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